During this phase, the player can do the following: Main Phase 1: This is the phase during which most of the actions of summoning and setting cards take place.
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It’s important to note that, if the player has multiple cards that resolve during this phase, they have free reign over the order in which these effects take place.ģ. In these cases, these effects are pointed out in the cards themselves. However, there are some specific cards whose effects play out during this phase. This part usually doesn’t require the player to do anything.
Standby Phase: This phase comes immediately after resolving the Draw Phase. This is similar to how the player who goes first effectively skips the first battle phase.Ģ. It’s worth pointing out that the very first turn of the player that goes first does not have a standard Draw Phase, and as such, the player does not conduct a standard draw. In this phase, players can also activate traps, quick-play spells, and fast effect cards, but only after they have drawn a card. Draw Phase: The very first phase of a player’s turn is when they draw one card from their deck.
With that being said, a standard turn consists of six phases:ġ. It’s important to get acquainted with the phases themselves since it lets us know what we can and can’t do, and WHEN we can or can’t do it.
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These turns consist of a series of phases, which is where all the actions take place. Match Flow and Turn PhasesĮvery match in Yu-Gi-Oh plays out through turns, which alternate from player to player. Regardless, these basics are most of what you need to know to get started, and you’ll pick up the rest as you go. We know this might be a lot to take in initially, but we’ve really just barely just scratched the surface regarding the vast number of terms that can come into play in any given Yu-Gi-Oh match. Though it’s pretty self-explanatory what each of these areas refers to, it’s still worth making the distinction since some cards can affect other cards located in different areas, aside from the field. Areas: The battle arena is divided into several areas, including the Deck the Extra Deck the Field the Hand the Graveyard the Banished, and the Attached.The objective of the match is to reduce the opponent’s LP to 0. Life Points: Refers to each player’s health.Banished cards can only be brought back into play through the effects of specific monsters or spells. Banish: Similar to destroying a card, except these cards are all but removed from the current match and placed in a separate pile from the graveyard.A card can be destroyed through many different means, though its destination will always be the graveyard. Destroy: The act of eliminating a monster from the field and placing them in the graveyard.See the spell speed entry further down in this guide to learn more. Spell Speed: Refers to the situations in which most effect cards can be used.Whenever applicable, these effects are always described in detail in the cards themselves. Effect: Simply refers to the effects that any trap and spell card may have.A turn is when the players will perform all their actions, though its complexity lies in the six phases that comprise each of these, which we’ll explain in further detail below. Turn: A self-explanatory and straightforward term, but that is more than meets the eye.Players can only change a monster’s position once per turn, and during either main phase. Battle Position: Refers to whether the monster is in attack position (vertical), or defense position (horizontal).Flip Summoning can only be done in the main phases of the turn after the card was first set. Flip Summon: When a monster card is changed from face down in a defense position, to face-up in an attack position.When the monster is level 7 or higher, they require two tributes. Tribute Summon: When the monster card is level 5 or higher, the player must tribute one monster under their control to perform a Tribute Summon.Special Summon: Monsters that require certain conditions to be summoned, and thus cannot be normally summoned onto the field.Normal Set: Similar to normal summoning, but placing the monster face-down in defense position.Normal Summon: The most common way of summoning a monster, which is done simply by placing it on the field face-up in attack position from the player’s hand.Sometimes used interchangeably with “Normal Summoning”. Set: The action of setting a monster card directly from the player’s hand onto the field.If a card is removed, please do not remove it, simply state that the card is removed. Below is a list of the cards in the game, these cards may be removed in the future. The game features more than 7000 playable cards and 96 tokens, numbered from 3900 to 12432 the number does not start from number 0 or 1.
This is a list of cards in Yu-Gi-Oh! Duel Generation (Game ver.